Zero Hour

Issue 2: Nancy's Motel
"Robot zombies?! RUN!"

Hazard’s superior, Captain Simms, assigned Hazard to his own elite task force to combat the growing threat of street crime in Chicago. Hazard assembled his team - heroic Horizon and the erratic Daniel Heinz - when a nightclub argument erupted into a hostage situation and a deadly crossfire between rival Italian and Cuban gangs.

Daniel Heinz zeroed in on the Cubans, terrifying them with hit-and-run tactics. Horizon and Hazard tackled the nightclub where a large group of thugs held hostages and kept the police at bay. The pair secretly freed the hostages, then the bullet-immune Horizon led a frontal assault while Hazard used some chicken batter and mind control to fool the thugs into believing they were under fire from zombies.

Captain Simms praised the team’s work, but was called out of the room so that the trio could be interviewed by NSA agent Yolanda Martin. The no-nonsense agent asked the team to combine forces with the federal government to uncover the truth behind the Group’s destruction (last issue) and find the location of the missing Group employee Nancy Wells. She provided Nancy’s last known location when the team agreed.

The team made their way to St. Louis, Missouri and the slummy Belvedere Motel, where Nancy had been seen within the last two days. A team stakeout didn’t find Nancy, but Hazard did spot some unusual activity. The motel’s clients seemed to be stuck on some kind of loop, presenting a charade of normal activity to a casual observer.

The team investigated the bizarre motel guests and discovered they were surprisingly lifelike robots, and that the motel was a front for an underground robotics lab. The team descended into the workshop and immediately entered into battle against a wave of security robots. Heinz tore through the robots while Hazard dismantled a series of assembler arms hastily attempting to build more enemies from the scrap. Horizon, meanwhile, located the central computer for the facility and shut down the reinforcements.

Once the robots were destroyed, the team found Nancy Wells standing next to a lookalike robot and impatiently waiting on an escape craft to finish fueling and take her away from the facility. She warned Hazard not to say a word, because the robot Nancy (whichever that was) had a fail safe built in and any attempt at mind control would detonate a bomb. Both Nancys spoke in unison, but Hazard listened carefully and determined one of the Nancys was speaking just a split second before the other. He locked her down with a simple command and Heinz took out the doppelganger, which turned out not to be rigged with a bomb. The group followed the escape craft’s tunnel from the facility and called Yolanda Martin in to clean up the mess.

Hazard took the time to question Nancy, learning that she had hired Charge and his team to take out the Group’s facility, but did not know that the mercs would be carrying lethal poison as ammunition. The team also discovered that both Nancy and the Nancy-Bot were carrying information cores, with each carrying half of one large data batch. It is not yet known what the cores contained.

((Post Mission Choice))

I’ll use this space after each mission/session to update the state of the world and to find out what your plans are for the future.

For right now, the only major world event worth noting is:

Chicago street crime is on the rise as low-level thugs and lieutenants go to war in an effort to fill the power vacuum left by the mass confessions.

So, as I see it, there are several major options for your next move. The very first order of business is deciding how your team is going to, you know, work. Did anyone get any contact info?

Second, here is a list of possible directions to take:

1. Stay in Chicago and deal with the street crime increase before it scales up to full war.

2. Try to locate the missing facility employee Nancy Wells and either save/apprehend her depending on her status.

3. Look into the “50 State Initiative” the facility was involved in. This sort of includes picking a state and deciding how to track down what you’re looking for.

4. Investigate the merc group, since they may have been playing on their own agenda in there.

5. Random Fifth Option that you guys might throw me as a curve.

Talk about it in comments here, or wherever, but please let me know as soon as you can so that planning may begin. I’d like a longer, more in-depth session next time now that we’ve worked out the first-time kinks.

Issue 1: Gray Shades

A secret facility outside Chicago became the site of a chilling massacre and a clash between super-powered criminals and a batch of new heroes.

The water being Horizon returned to the Georgetown bar owned by her father, Jim Story, to find that he had left suddenly on unknown business. Sensing foul play, Horizon went through her father’s computer and tracked to the facility.

Daniel Heinz, the winged creature known to the press as the Gargoyle, spent weeks carefully hiding from curious eyes, only to find a crumpled note in his hand after waking in his secluded motel room. The note held the facility’s address.

Hazard Stone, detective and mind controller, knew the facility for what it was—a breeding and training ground for super-powered operatives. Hazard returned for a standard briefing to find the facility secretly under attack from a stealthy force of paramilitary mercs.

Heinz and Stone stumbled upon one another and agreed to work together against the group threatening the facility. Horizon, however, decided she was safer investigating on her own and entered the facility. She soon tripped a proximity mine, which splattered her watery form against the walls and brought Stone and Heinz quickly to her location. When they arrived, a large group of mercs pinned the heroes in a hallway by firing darts filled with an unknown toxin.

Heinz thought quickly and ripped an elevator door from its housing and used it as a shield against the darts, but not before taking two hits. While he fought off the dizzying effect, Hazard Stone ducked through offices and made his way behind the mercenaries, turning them on each other with a well-placed mental suggestion. By this time, Horizon had reformed and joined the battle against the facility’s invaders.

With the mercs in chaos and Heinz and Horizon holding their own, Hazard Stone ducked into the facility’s holding areas to find upwards of 80 facility employees suffering from the same toxin the mercs were firing. Stone freed them and made his way back to his new partners just in time to see the mercs retreating deeper into the facility and Horizon and Heinz giving chase.

The three made their way down a hidden staircase into the facility’s server room which sent Heinz, strangely terrified of computers, running in the opposite direction. Split up, Hazard and Horizon became targets of two supervillains leading the raid. One of the villains, a slick operative named Charge, fired explosive blasts of electricity at both heroes while a second villain, name unknown, showed a knack for mimicking powers and attempted to mind control Horizon into attacking her partner.

Meanwhile, Heinz arrived in a set of conference rooms where he discovered a presentation that had been interrupted by the attack. The presentation spoke of a mysterious “50 State Initiative”, with markers in seven states across the map. His investigation was interrupted, however, by a third villain—an absurdly obese bruiser dragging a captive. As the fight began, the villain literally absorbed his captive into his body, gaining superhuman strength and even more weight!

Hazard and Horizon finally managed to subdue Charge, but his strange partner disappeared into the facility. Charge took the opportunity to announce that the servers, and much of the building, were wired to explode. The heroes dragged Charge from the server room and ran right into a grisly sight—the facility employees had begun to die, poisoned by the toxin the mercs had given them.

Hazard and Horizon escaped the building, stopping only to help Heinz defeat his rotund opponent. As they knocked the villain cold, he released his absorbed captive—Horizon’s father, Jim.

The heroes escaped and alerted the authorities quickly surrounding the building to the dying employees. Heinz rushed to the hospital where he received medical attention for the toxin, after frightening the doctors with his horrific appearance, that is.

Wrap Up: -The heroes saved 12 lives by getting the dying employees to the hospital in time. The toxin is a synthetic compound often used as a “truth serum” before causing deep drowsiness and death.

-The mystery of the facility’s attack only deepened when Charge, supposedly running the attack, revealed under Hazard’s mind control that he didn’t know the mercs were carrying the toxin. He also claims to have been hired by an anonymous benefactor to carry out the attack.

-Jim Story suffered a great trauma, first from the toxin and then from the villain’s absorption. He is currently in a sustained coma which could last for weeks, months, or years.

-The facility’s employees are gone and the servers were all destroyed. The organization has been effectively wiped out, which was probably the plan to begin with. The side effect is that Hazard Stone is now without his parent organization and acting on his own.

-Of the employees on and off duty, only one is still unaccounted for. Nancy Wells, on the team that developed Hazard Stone and, unofficially, Stone’s liaison, was supposed to be on duty at the time of the attack but has not been seen since.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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